[HEADER(is_tutorial=true)] 训练关卡2b [Battle.LockFunction(mask="SYSTEM_MENU_INTERACT")] [Battle.Pause] [Battle.UnlockFunction(mask="CHARACTER_INFO")] [Battle.UnlockFunction(mask="CHARACTER_MENU")] [Tutorial(focusX=57, focusY=-1, focusWidth=116, focusHeight=105, \ animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \ protectTime=0.5, dialogHead="$avatar_doberm")] \ 杰西卡,注意到了么?<@tu.kw>巡林者并不会攻击身后范围外的敌人。 [InputBlocker(blockInput=true, validX=56, validY=108, validWidth=108, validHeight=111)] [Tutorial(focusX=56, focusY=108, focusWidth=108, focusHeight=111, waitForSignal="char_info", \ animStyle="Click", focusStyle="HighlightCircle", black="$f_tut_black", \ protectTime=0.5, dialogHead="$avatar_doberm")] \ 点击<@tu.kw>巡林者查看他的信息。 [InputBlocker(blockInput=true)] [Tutorial(focusX=88, focusY=123, focusWidth=356, focusHeight=312, \ animStyle="Highlight", focusStyle="HighlightRect", black="$f_tut_black", \ protectTime=0.5, dialogHead="$avatar_doberm", dialogX=-568, dialogY=-217)] \ 橘黄色的区域代表了巡林者的<@tu.kw>攻击范围,这个攻击范围会根据巡林者在部署时的朝向而<@tu.kw>固定。 [Tutorial(focusX=88, focusY=123, focusWidth=356, focusHeight=312, \ animStyle="Highlight", focusStyle="HighlightRect", black="$f_tut_black", \ protectTime=0.5, dialogHead="$avatar_doberm", dialogX=-568, dialogY=-217)] \ 除非<@tu.kw>撤退或<@tu.kw>倒下,干员的朝向和攻击范围在干员部署后就<@tu.kw>无法更改,所以在决定干员的朝向时一定要谨慎。 [Tutorial(focusX=93, focusY=-54, focusWidth=105, focusHeight=96, \ animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \ protectTime=0.5, dialogHead="$avatar_doberm")] \ 现在的巡林者,无法攻击到身后穿过的源石虫。 [PopupDialog(dialogHead="$avatar_doberm")] 不过没关系,我们还可以部署其他干员,来对这些区域进行防守。 [InputBlocker(blockInput=true, validX=407, validY=-132, validWidth=105, validHeight=109)] [Tutorial(waitForSignal="exit_char_menu", focusX=407, focusY=-132, focusWidth=105, focusHeight=109, \ animStyle="Click", focusStyle="HighlightRect", black="$f_tut_black", \ protectTime=0.5, dialogHead="$avatar_doberm")] \ 点击将视角调回战场。 [InputBlocker(blockInput=true)] [InputBlocker(blockInput=false)] [Tutorial(waitForSignal="put_down", dialogHead="$avatar_doberm", animStyle="Drag", \ startX=-60, startY=60, startAnchor="BottomRight", endX=185, endY=-97)] \ 将狙击干员<@tu.kw>安德切尔部署至此。 [Tutorial(waitForSignal="select_direction", dialogHead="$avatar_doberm", animStyle="Drag", \ startX=262, startY=-74, endX=237, endY=115)] \ 向上拖动让他的朝向设置为上。决定好方向以后干员才会真正被部署至战场。 [InputBlocker(blockInput=true)] [Battle.UnlockFunction(mask="SYSTEM_MENU_INTERACT")]